Uses of Class
quicktime.qd3d.math.Point3D

Packages that use Point3D
quicktime.qd3d.camera   
quicktime.qd3d.math   
 

Uses of Point3D in quicktime.qd3d.camera
 

Methods in quicktime.qd3d.camera that return Point3D
 Point3D CameraPlacement.getCameraLocation()
          returns the camera placement's cameraLocation
 Point3D CameraPlacement.getPointOfInterest()
          returns the camera placement's pointOfInterest
 

Methods in quicktime.qd3d.camera with parameters of type Point3D
 void CameraPlacement.setCameraLocation(Point3D cameraLocation)
          sets the camera placement's cameraLocation
 void CameraPlacement.setPointOfInterest(Point3D pointOfInterest)
          sets the camera placement's pointOfInterest
 

Constructors in quicktime.qd3d.camera with parameters of type Point3D
CameraPlacement(Point3D cameraLocation, Point3D pointOfInterest, Vector3D upVector)
          Creates a CameraRange object containing given data.
 

Uses of Point3D in quicktime.qd3d.math
 

Methods in quicktime.qd3d.math that return Point3D
 Point3D Point3D.rRatio(Point3D p2, float r1, float r2)
          Returns the three-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2).
 Point3D Point3D.add(Vector3D vector3D)
          Returns the three-dimensional point that is the result of adding the vector vector3D to this.
 Point3D Point3D.subtract(Vector3D vector3D)
          Returns the three-dimensional point that is the result of subtracting the vector vector3D from this.
 Point3D Point3D.transformQuaternion(Quaternion quaternion)
          Return a three-dimensional point that is the result of transforming the vector specified by the vector parameter using the quaternion specified by the quaternion parameter.
 

Methods in quicktime.qd3d.math with parameters of type Point3D
 void Matrix4x4.setRotateAboutPoint(Point3D origin, float xAngle, float yAngle, float zAngle)
          Rotates a matrix by the specified angle around the point origin.
 void Matrix4x4.setRotateAboutAxis(Point3D origin, Vector3D orientation, float angle)
          Sets a rotate-about-axis matrix that rotates an object by the specified angle around the axis determined by the point origin and the specified orientation.
 Vector3D Point3D.subtract(Point3D p2)
          Returns a three-dimensional vector that is the result of subtracting the point p2 from p1.
 float Point3D.distance(Point3D p2)
          Returns the absolute value of the distance between points this and p2.
 float Point3D.distanceSquared(Point3D p2)
          Returns the squared value of the distance between points this and p2.
 Point3D Point3D.rRatio(Point3D p2, float r1, float r2)
          Returns the three-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2).
 Vector3D Point3D.cross(Point3D point2, Point3D point3)
          Returns the cross product of the two vectors determined by subtracting point2 from this and point3 from this

QuickDraw3D::Q3Point3D_CrossProductTri