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Packages that use Point3D | |
quicktime.qd3d.camera | |
quicktime.qd3d.math |
Uses of Point3D in quicktime.qd3d.camera |
Methods in quicktime.qd3d.camera that return Point3D | |
Point3D |
CameraPlacement.getCameraLocation()
returns the camera placement's cameraLocation |
Point3D |
CameraPlacement.getPointOfInterest()
returns the camera placement's pointOfInterest |
Methods in quicktime.qd3d.camera with parameters of type Point3D | |
void |
CameraPlacement.setCameraLocation(Point3D cameraLocation)
sets the camera placement's cameraLocation |
void |
CameraPlacement.setPointOfInterest(Point3D pointOfInterest)
sets the camera placement's pointOfInterest |
Constructors in quicktime.qd3d.camera with parameters of type Point3D | |
CameraPlacement(Point3D cameraLocation,
Point3D pointOfInterest,
Vector3D upVector)
Creates a CameraRange object containing given data. |
Uses of Point3D in quicktime.qd3d.math |
Methods in quicktime.qd3d.math that return Point3D | |
Point3D |
Point3D.rRatio(Point3D p2,
float r1,
float r2)
Returns the three-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2). |
Point3D |
Point3D.add(Vector3D vector3D)
Returns the three-dimensional point that is the result of adding the vector vector3D to this. |
Point3D |
Point3D.subtract(Vector3D vector3D)
Returns the three-dimensional point that is the result of subtracting the vector vector3D from this. |
Point3D |
Point3D.transformQuaternion(Quaternion quaternion)
Return a three-dimensional point that is the result of transforming the vector specified by the vector parameter using the quaternion specified by the quaternion parameter. |
Methods in quicktime.qd3d.math with parameters of type Point3D | |
void |
Matrix4x4.setRotateAboutPoint(Point3D origin,
float xAngle,
float yAngle,
float zAngle)
Rotates a matrix by the specified angle around the point origin. |
void |
Matrix4x4.setRotateAboutAxis(Point3D origin,
Vector3D orientation,
float angle)
Sets a rotate-about-axis matrix that rotates an object by the specified angle around the axis determined by the point origin and the specified orientation. |
Vector3D |
Point3D.subtract(Point3D p2)
Returns a three-dimensional vector that is the result of subtracting the point p2 from p1. |
float |
Point3D.distance(Point3D p2)
Returns the absolute value of the distance between points this and p2. |
float |
Point3D.distanceSquared(Point3D p2)
Returns the squared value of the distance between points this and p2. |
Point3D |
Point3D.rRatio(Point3D p2,
float r1,
float r2)
Returns the three-dimensional point that lies on the line segment between the points p1 and p2 and that is at a distance from the first point determined by the ratio r1/(r1 + r2). |
Vector3D |
Point3D.cross(Point3D point2,
Point3D point3)
Returns the cross product of the two vectors determined by subtracting point2 from this and point3 from this QuickDraw3D::Q3Point3D_CrossProductTri |
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